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Unit 40 · Permainan Bayang-bayang
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Unit 40

Permainan Bayang-bayang

Sumber cahaya diarahkan ke objek legap, manakala skrin diletakkan di belakang objek. Susunan yang betul membolehkan penonton melihat bayang-bayang.

Permainan Bayang-bayang
Langkah 1

Permainan memerlukan cahaya, objek dan skrin

Sumber cahaya diarahkan ke objek legap, manakala skrin diletakkan di belakang objek. Susunan yang betul membolehkan penonton melihat bayang-bayang.

sumber cahaya → objek watak → skrin
cahaya, objek dan skrin = 光、物体、屏幕
影子戏要三样东西:光源照向不透明的戏偶,屏幕放在戏偶后面。排对了,观众就能在屏幕上看到影子。
例子:在家用台灯、纸剪的兔子和一张白床单,就能演一场小影子戏。
注意:观众坐在屏幕的另一边看影子,不是坐在灯旁边看戏偶本身。
cahaya, objek dan skrin = light, object and screen
A shadow play needs three things: a light source aimed at an opaque puppet, and a screen placed behind the puppet. With the right order, the audience sees shadows on the screen.
Example: At home, a desk lamp, a paper rabbit and a white bedsheet are enough for a small shadow show.
Watch out: The audience watches from the other side of the screen, not beside the lamp looking at the puppet.
Langkah 2

Bentuk bayang-bayang mengikut objek

Bayang-bayang menunjukkan bentuk luar objek watak. Apabila watak digerakkan, bayang-bayangnya turut bergerak dan boleh digunakan untuk bercerita.

gerakkan objek watak → bayang-bayang turut bergerak
bentuk bayang-bayang = 影子的形状
影子显示戏偶的外形。戏偶移动时,影子也跟着移动,所以可以用来讲故事。
例子:把纸剪的鸟上下摆动,屏幕上的鸟影就像在飞。
注意:戏偶上画的眼睛和颜色不会出现在影子里,要剪出洞才看得见。
bentuk bayang-bayang = shadow shape
A shadow shows the outline of the puppet. When the puppet moves, its shadow moves too, which is how stories are told.
Example: Move a paper bird up and down and its shadow on the screen looks like it is flying.
Watch out: Eyes drawn on the puppet do not show in the shadow; you must cut a hole for them to appear.
Langkah 3

Satu arah cahaya menghasilkan satu arah bayang-bayang

Bayang-bayang berada di sisi yang bertentangan dengan sumber cahaya. Jika arah lampu berubah, kedudukan bayang-bayang juga berubah.

arah lampu berubah → kedudukan bayang-bayang berubah
arah cahaya = 光的方向
影子总在光源的对面。如果灯从左边照,影子就落在右边;灯的方向改变,影子的位置也改变。
例子:早上太阳在东边,旗杆的影子指向西边;下午就反过来指向东边。
注意:学生常以为影子跟灯在同一边,其实灯往哪边移,影子就往相反方向移。
arah cahaya = direction of light
A shadow always falls on the side opposite the light source. If the lamp shines from the left, the shadow lands on the right; change the lamp's direction and the shadow moves.
Example: In the morning the Sun is in the east, so a flagpole's shadow points west; in the afternoon it points east.
Watch out: Pupils often think the shadow stays on the same side as the lamp, but it moves the opposite way.
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Cuba sendiri

Pilih jawapan. Jika belum tepat, baca petunjuk dan cuba lagi.

Apakah tiga perkara asas untuk permainan bayang-bayang?

tiga perkara asas = 三样基本东西
题目问影子戏最少需要哪三样。回想影子怎样形成:要有发光的、挡光的,还有让影子落上去的地方。逐一检查每组东西能不能做到这三件事。
例子:在墙上做手影,墙就是让影子落上去的地方。
注意:每组里的每样东西都要看清楚,只要有一样和光或影子无关就不对。
tiga perkara asas = three basic things
The question asks for the three basics of a shadow play. Recall how a shadow forms: something must give light, something must block it, and something must catch the shadow. Check whether each group can do all three jobs.
Example: When you make hand shadows, the wall is the thing that catches the shadow.
Watch out: Read every item in a group; if one has nothing to do with light or shadows, the group fails.
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Cuba sendiri

Pilih jawapan. Jika belum tepat, baca petunjuk dan cuba lagi.

Mengapakah watak permainan dibuat daripada bahan legap?

watak daripada bahan legap = 用不透明材料做戏偶
题目问“为什么”戏偶要用不透明材料。回想不透明材料对光做了什么,再想这对屏幕上的影子有什么影响。
例子:用透明塑料片剪成的鱼,在灯前几乎看不到影子。
注意:每个选项都以 supaya(为了)开头,要选的是用这种材料的“目的”。
watak daripada bahan legap = puppets made of opaque material
The question asks why puppets are made from opaque material. Recall what an opaque material does to light, then think about how that changes the shadow on the screen.
Example: A fish cut from clear plastic shows almost no shadow in front of a lamp.
Watch out: Each choice begins with supaya, meaning so that, so you are choosing the purpose of the material.
Ringkasan

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Ingat: permainan memerlukan cahaya, objek dan skrin; bentuk bayang-bayang mengikut objek; satu arah cahaya menghasilkan satu arah bayang-bayang.

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